actezéro is a narrative design agency.We create, produce, and support stories & characters for your projects.
Our team offers solutions & tools, workshops, coaching sessions, auditing, and much more.
Get in touch here and let's build something meaningful together!You can follow us on Twitter as well!


our clients


our latest projects

Since 2017, we have collaborated and worked on more than 50 projects…

Skygard Arena

Client: Gemelli Games
Release date: November 18, 2024 (Early Access)
As the Five Nations of Skyward unite during a tournament, a darkness old as times lurks in the shadows…
In this strategy game mixing MOBA and turn-based mechanics, you shape your characters and build the best team to save the world.
→ We joined the team in 2023 as they were pivoting from a multiplayer-only experience and helped them build a solo campaign filled with colorful characters and thrilling dialogues.★ Narrative Designers & Writers: Anthony Jauneaud & Cindy Asselin de Beauville
★ English Sparkling: Matthew Willis
Steam Page


Empire of the Ants

Client: Tower Five
Release date: November 7, 2024
Following the events of the best-seller, you play as 103,683rd, a clever and unique ant that will lead her sisters to war against the enemies of the Federation.→ We have been writing the in-game dialogue since 2023, expanding the lore of the book as well as creating personalities to enrich the narrative experience.★ Writer: Anthony Jauneaud
★ English Sparkling: Matthew Willis
★ French Sparkling & Translation: Aurélie Perrin
Steam Page


Astral Ascent

Client: Hibernian Workshop
Release date: November 2023
Four heroes fight to escape a gilded prison in this epic roguelite action game.→ We worked alongside the production team since the start of the project to build the world, create the characters, design, and produce the narrative content through Early Access and up to the release.Narrative Director: Anthony Jauneaud
Writer: Cindy Asselin de Beauville
Sparkling: Rik Godwin
- World-Building
- Story & Characters
- Narrative Design
Steam Page


Harmony: Fall of Reverie

Client: Don't Nod
Release date: June 2023
In the very near future… When Polly returns home after a few years abroad to look for her missing mother, she soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity. From there, she becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours.Lead Writer: Anthony Jauneaud
Writers: Rik Godwin & G.C. Baccaris
Steam Page


Dordogne

Client: Un Je Ne Sais Quoi + Umanimation
Release date: May 2023
After the death of her grandmother, Mimi comes back to her house in Dordogne. There, she will uncover the truth about the last summer she spent there…→ We were invited to join the project during pre-production and alongside the team and its creative director, we designed and wrote the story, the characters, and the dialogues in English.Narrative Director: Anthony Jauneaud
- Story & Dialogues
- Characters
- Narrative Design
Steam Page

Flat Eye

Client: Monkey Moon
Release date: November 2022
In this sci-fi management game, you manage, organize, and improve a station filled with technological wonders.Narrative Director & Writer: Anthony Jauneaud
Guest Writers: Cindy Asselin de Beauville & Rik Godwin & more!
Steam Page


our services

Whether your project has not started yet or you are in the middle of production, we are here for you.

—— pre-production

  • WORLD-BUILDING — creating coherent worlds Players will love to explore

  • CHARACTERS — creating complex yet lovable heroes & villains, and everything in between

  • STORY — structuring the overall narrative to build a meaningful journey

  • DOCUMENTATION — to support the game and the narrative, making them stronger & more enjoyable

  • SCOPING — preparing the team to get all the narrative in while respecting constraints

—— production

  • WRITING — in tandem with your team or alone, writing the narrative content of the game

  • EMERGENCY WRITING — sometimes you need help to reach a specific milestone

  • SCOPE MANAGEMENT — when the deadline is upon you, we can jump in and find ways to cut or change narrative content

  • SPARKLING — going over the already written narrative & making it even more powerful

  • REVIEWING — going over the game and its narrative, finding solutions, offering improvements, and more

—— workshops

Your team might already have the story they want to tell.If you think you need a bit of theory, our workshops could be an opportunity for you and your team to lay down, explore, reshape the story and its structure.These moments are a break from the usual game dev routine—the goal is to allow the narration to be expressed, tested, and improved.

—— consulting

You know you can do it alone… but you need to be sure!Before or during production, we can assess your project's narrative state, detect issues and more importantly deliver recommendations, ideas, & solutions.Our consulting sessions are usually an hour every two weeks. They are especially effective when your team has a dedicated narrative person who needs a bit of mentoring and (emotional) support.


get in touch


our current team
by alphabetical order

Cindy Asselin de Beauville

Senior Narrative Designer & Writer @ actezéroMartinican, demi-female, involved in LGBTQ+, gender, race, and ecology issues… Certified tea addict.Studied game design, programming, cinema, and scriptwriting. Worked as a freelancer for: Flying Oak Games, Périple Studio, ARTE…Writes in French & English.


Laureline Denis-Venuat

Senior Narrative Designer & Writer @ actezéroAfter working for five years on the action game Shattered - Tale of the Forgotten King, Laureline devoted her time and energy to dance and writing. At actezéro, she focuses on the latter, creating strange new worlds and flashy characters that you will remember for ever.Writes in French & English.picture by Laura Gauthier

Picture of Laureline Denis-Venuat by Laura Gauthier

Anthony Jauneaud

Narrative Director @ actezéroBorn in 1986. Grew up on a tropical island with Tolkien, Barjavel, and John Irving.Studied cinema and scriptwriting. Worked at Ubisoft (O.zen), Asobo Studio (Hololens games, A Plague Tale), Sumo Digital (Dead Island 2)… before turning indie.Seeks the fun in creation… and creativity in work.Writes in French & English.


Matthew Willis

Writer and English Specialist @ actezéroCanadian-born, France-based. Script coordinator for Netflix, Nickelodeon, and ABC TV series, script editor for various Hallmark films, head writer for KANO Applications (Idle Distiller, Sports Playoff Idle Tycoon, and Monster Country Idle), and game writer at Evil Empire (The Rogue Prince of Persia).He runs a weekly writing group in Bordeaux.Check out his IMDB!Writes in English.

previous collaborators

Grim Baccaris

Writer on Harmony: The Fall of ReverieG.C. Baccaris has been making games since 2016 and freelancing in the games industry since 2019. Grim has a BA in Classics and English Literature, and was mentored by bestselling author and games writer Greg Buchanan.As a freelancer, Grim has worked in a variety of roles for clients representing National Geographic, Revelations Productions, Coolmath Games, and Boston University, among others.When not writing, programming, or consumed with existential dread, Grim can be found maintaining a plague mask collection, contemplating cryptids, or unconscious.Writes in English.Official Website


Rik Godwin

Currently: Lead Writer @ UbisoftBritish (sorry). Hobbies include being lactose tolerant and reading trashy crime novels.Studied English and Linguistics and has worked on games including Harmony: The Fall of Reverie, Under the Waves and Chinatown Detective Agency.LinkedIn


We are not currently looking for more talent, for interns or for apprentices, but if you send us an email, we will reply (late).


our credits

Here are our credits on the announced projects we worked on. Please refer to the game credits to see the complete narrative teams.

Atlas Fallen

Client: Deck 13
Release date: 2023/10/16

Rise from the sand and liberate mankind from the oppression of the gods.→ In 2021, we consulted on the story and the characters. Later in 2022, Rik Godwin joined the narrative team to write content up to the final recording days.

  • Writer & Story Consultant: Rik Godwin

  • Story Consultant: Cindy Asselin de Beauville

  • Story Consultant: Anthony Jauneaud


Blanc

Client: Casus Ludi
Release date: 2023/02/14

Follow the story of a fawn and wolf cub lost in a cold environment.→ We helped the team in pre-production to define story beats and characters.

  • Story Consultant: Anthony Jauneaud


Caravan Sandwitch

Client: Plane Toast
Release date: 2024/09/30

A young woman travels through her home planet in the search of the origin of a mysterious message sent by her MIA sister.→ We supported the narrative team during pre-production and production, before writing some additional content.

  • Narrative Support: Cindy Asselin de Beauville & Anthony Jauneaud

  • Additional Writer: Anthony Jauneaud


Exogate Initiative

Client: Xeno Bits
Release date: ****

As the XO of the newly funded Exogate Initiative, your mission is to build your base, send explorers throughout the universe, and gather intel about extra-terrestrial life.→ We expanded the worldbuilding as well as wrote the first batch of content for the game, setting the tone and structure.

  • Writer: Cindy Asselin de Beauville

  • Writer: Rik Godwin

  • Narrative Director & Writer: Anthony Jauneaud


Family Bash

Client: Atomic Racoon
Release date: May 2023

Will you survive a full weekend with your relatives? This exciting and hilarious visual novel will make you test your nerves!→ We co-wrote the game with the team.

  • Writer: Anthony Jauneaud


Kamaeru

Client: Humble Reeds
Release date: 2024/06/08

Join your childhood friend's frog refuge… and discover the amazing secret life of the wetlands…→ We helped the team create the narration and wrote the 2/3 of the game.

  • Narrative Designer & Writer: Anthony Jauneaud


Lysfanga

Client: Sand Door Studio
Release date: 2024/02/13

A champion is sent to investigate a mysterious time rift… and in the process before a Time Warrior, capable of cloning herself to fight her foes.→ We helped the team shape the overall story and the worldbuilding.

  • Story Consultant: Rik Godwin

  • Story Consultant: Anthony Jauneaud


Neo Proxima

Client: Lonestone
Release date: 2024/03/25

Investigate a new planet and its mysteries across several timelines in this exciting and mind-blowing text adventure game.→ We helped shape the story and the narrative design. We then set the tone and wrote some early content.

  • Narrative Designer & Writer: Anthony Jauneaud


Night Call

Client: Monkey Moon
Release date: 2019/07/17

A taxi driver is tasked by the police to investigate on a serial killer. On the way, he will meet the many souls of Paris and their vibrant stories.Awards
- Pégases 2020 - Best Indie Game
- IGF 2020 - Honorable Mention: Excellence in Narrative

  • Narrative Director: Anthony Jauneaud

  • Guest Writer & English Sparkling Rik Godwin


A Plague Tale: Requiem

Client: Asobo Studio
Release date: 2022/10/22

Six months have passed since the events of the first game. With Hugo's curse now seemingly under control, the siblings escape their devastated homeland and travel far south to find a definitive cure to Hugo’s affliction. But, when the boy's powers reawaken, death and destruction return in a flood of devouring rats.→ We joined the team for six months in 2021 to support the narrative and level teams.

  • Additional Writer: Anthony Jauneaud


The Plucky Squire

Client: All Possible Futures
Release date: 2024/09/17

A vaillant little hero escapes his 2D book to explore a 3D world full of adventures and perils!→ We were consulted on the story and the characters during development.

  • Story Consultant: Cindy Asselin de Beauville

  • Story Consultant: Rik Godwin

  • Story Consultant: Anthony Jauneaud


Under the Waves

Client: Parallel Studio
Release date: 2023/08/29

A narrative-driven adventure game about the engulfing power of grief deep down, under the waves…→ We were first consulted on the project story with the original writer before writing the dialogues during production up to the recording. Additionally, our team translated the game from English to French.

  • Lead Writer: Rik Godwin

  • Story Consultants: Anthony Jauneaud & Rik Godwin

  • French Localisation: Clément Martin


The Rogue Prince of Persia

Client: Evil Empire
Release date: 2024/05/27

Defend your city and defy gravity in this exciting roguelike.→ We helped the team define their narrative goals and worldbuilding in the early stage of development.

  • Story Consultant: Cindy Asselin de Beauville

  • Story Consultant: Rik Godwin

  • Story Consultant: Anthony Jauneaud


Windblown

Client: Motion Twin
Release date: 2024/10/24 (Early Access)

Be brave enough to face the Vortex and save your community from destruction.→ We helped the team define their narrative goals and worldbuilding in the early stage of development.

  • Story Consultant: Cindy Asselin de Beauville

  • Story Consultant: Rik Godwin

  • Story Consultant: Anthony Jauneaud


And many more to come…

2021-2025. actezéro
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